Current version: v0.11
- New cards: Take Me Instead, Thanks For The Support, Exchange.
- UI: update the intro screen, add a run history button (press 'End' to clear your history entirely).
- UI: new fonts used on cards.
- Cards: clarify card text for Orange link cards - now cards have effects that only trigger when they are
'Powered' by having cards in the Orange links.
- Balance: add Block 3 to Dazzle.
- Balance: add Block 4 to Razzle.
- Balance: add Attack 8, Block 12 to Runaround, which always happens, even when card is not Powered.
- Balance: Over Exerted/Push Through now give you +1 Card Draw as a side-effect
- Balance: Ginger Beer now gives 2 Strength every time the opponent blocks, instead of 1.
- Balance: Renton (a level 6 opponent) was weakened slightly.
- Balance: Personal Growth now includes Attack 3 & Block 4.
- Balance: Personal Growth now protects its affected card from losing Lifetime during the cleanup phase.
- Bugfix: Heal no longer allows you to survive damage that would have defeated you.
- Bugfix: Relentless Attack now correctly calculates its damage after being affected by Break.
v0.10.1
- Add local tracking of game history (still to be displayed...)
- Add analytics tracking of created player plans, to empower the AI project.
v0.10
- New cards: Recap, Second Wind, Runaround, Deja Vu
- New opponents: the final bosses, the level 8 opponents are now here!
- You can actually finish the game! Just beat the level 8 opponent!
- Balance: Double Punch and Double Shrug now have 1 link, and do half of their effect twice (i.e. now
Double Punch does 'Attack 5 twice.')
- Bugfix: Give and Take was broken, and doing 10 Attack rather than 5 Attack, 5 Block. Now fixed.
- UI: various fixes for when the top bar should update
- UI: make sure popups stay on the screen
v0.9
- New cards: Plan's Changed, Ginger Beer, Bullet Coffee, One More Thing
- New medals: Medal of Acrimony, Medal of Graft, Medal of Thirst
- New opponents: two new level 7 opponents!
- UI: improved the deck display.
- UI: various fixes for rendering order.
- UI: various fixes for making sure plans are updated after modification.
- Bugfix: Relentless Attack has correct damage calculation.
- Bugfix: Feint now correctly swaps 3-link cards around.
v0.8
- UI: now there's a gong instead of the glowing bar - click it to start the fight.
- UI: or you can press the spacebar to start the fight.
- UI: added a basic combat log that only really acts as a log of tutorial messages right now.
- UI: you can double click on a card (or shift click) to instantly add it to the first available slot in
the plan.
- UI: particle effects when cards have Break affecting them, or get extra links.
- UI: if you click on a hand card, and then click on a plan card, the plan card (and its children) are put
back in the hand, and the hand card goes into the plan.
- UI: you can select a hand card while a plan card is selected.
- UI: you can start the fight even if you have a card in the plan or hand selected.
- UI: popups now appear whenever you mouseover any card - the right-click to show a side bar is gone!
- UI: popup text appears on the medal you are awarded after Match 3.
- UI: made highlighted/active cards grow a bit to make them way more obvious.
- UI: you can press Backspace or Delete to clear your plan immediately.
- Balance: Relentless Attack was reined in a bit.
- (And an extreme amount of UI refactoring...)
v0.7.2
- New cards: Relentless Attack
- stability improvements?
v0.7.1
- bugfix: Green Tea was broken after refactoring
- balance: Stretch lifetime goes from 1 to 2
- balance: Reconsider links goes from 0 to 1
v0.7
- New cards: Flip, Leg Sweep, Nerve Pinch
- New opponents: two new level 6 opponents.
- UI: hopefully the plan cards and hand cards no longer overlap!
v0.6
- New cards: Over Exerted, Pain, Push Through, Severe Pain, Laser Soda
- New medals: Medal of Foundation, Medal of Ecstacy
- New opponents: two new level 5 opponents.
- Balance: cards can come in upgraded forms, but only opponents have them right now.
v0.5.1
- bugfix: make sure eagerness only effects later rounds
- bugfix: make sure you don't draw any more cards than are in a pile
- balance: Power Punch: becomes UNCOMMON
- balance: Flawless Kick LT 2->1
- balance: Counter: LT 3->2
- balance: Reconsider: Links 1->0
- balance: Mate: LT 1->2, becomes COMMON
- balance: Energo: LT 1->2, become COMMON
- balance: Cherry Soda LT 1->2
- balance: Lemonade: LT 1->2
- balance: Stretch: LT 2->1, becomes UNCOMMON
v0.5
- New cards: Stretch, Wary, Mindfulness, Fireball, Super Fireball, Green Tea, Pepper Sauce
- New opponents: two new level 4 opponents.
- Medals: now medals exist! There are four of them! They give you permanent buffs! Unfortunately, some
enemies may also have them!
- Balance: changed lifetime/links/values for some of the starting cards based on Expert Feedback.
- Balance: Counter now only reflects 1x damage, not 2x.
- Opponents: gave oxygen to Chopper, now he can Breathe.
- Bugfix: Dazzle no longer targets the user.
- UI: improved display of new cards.
- UI: added a 'skip' button for the new card display.
- UI: moved link bars to the side of the card.
- UI: reworded lots of things.
- UI: show match/round number.
- UI: healing/damage numbers are now animated and don't all just get mashed onto the screen at the same
time.
- UI: if you mouseover conditions/medals, it immediately tells you what they are.
- Stats: added some basic analytics in so we can see what cards are picked. Provided by plausible.io.
- Tutorial: update many messages based on Expert Feedback.
- Other stuff I likely forgot.
v0.4
- New cards: Roundhouse Kick, Guard Up, Feint, Personal Growth, Juke, Lemonade, Cherry Soda, Plaster,
Reconsider
- New opponents: two new level 3 opponents.
- Balance: changed distribution of cards offered based on rarity.
- UI: Healing numbers shown.
- UI: Plan cards should now scale so they never cross over the middle!
- UI: Improved top bar UI.
- UI: Changed condition icons.
- UI: Removed the 'FIGHT' button - just click on the glowing bar now!
- UI: You can now press 'F' to
pay respects enter fullscreen.
- Bugfix: don't crash if the AI can only make a plan with two cards.
- Bugfix: tutorial system is a bit more robust, less likely to crash.
- Bugfix: Counter now stacks its effect so you can Kick it.
- Bugfix: Applying Conditions multiple times now does something... not sure if it's the right thing
always, but it's something.
- Other stuff I likely forgot.
v0.3